02-27-2017, 01:48 PM
GENESIS
Okay so I wanted to try something like David's "The Vigilante" topic, a text based game adventure thing or whatever. This is going to be a game about spaceship battles and stuff like that, so if you wish to join please go ahead. I'll try to respond as quickly as possible for new posts and actions.
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Combat - Luck
r6 - A dice with 6 sides will be rolled to determine damage.
r10 - A dice with 10 sides will be rolled to determine damage.
r20 - A dice with 20 sides will be rolled to determine damage.
Logical - Actions will be logical, a paperclip cannot kill a tank.
Combat - Commands
I'm only joking - Commands can be voided if you realize that it was a not intelligent move, and joke commands will not be taken (Ram your burning ship into the planet to kill everyone!!!!!!!)
Wait, that wasn't smart - Commands can be voided but jokes will be taken literally.
I'm being serious - All commands will be taken literally and commands can't be voided.
Combat - Difficulty
Recruit - Enemies will barely do any damage if any.
Easy - Enemies may do moderate damage, breaches and fires in ships will have a small chance to be caused.
Medium - Enemies will do moderate to heavy damage, breaches and fires in ships will have a medium chance to be caused, damage is increased by 25% for enemies, enemy health increased by 10%.
Hard - Enemies will do tons of damage, breaches and fires are most likely to occur, damage is increased by 50% for enemies, enemy health increased by 25%.
Insane - Enemies will most likely annihilate you, breaches and fires are going to happen almost every time you get shot, damage is increased by 75%, enemy health increased by 50%.
Combat - Enemy Information
Hitchhiker's Guide to the Galaxy - Know everything about your enemy, how much damage they do, weapon charge times, etcetera.
Stalker - Know enemy health, weapons, hull damage, and see fires and breaches on enemy ships without upgrades to let you do so.
Secretive - Know enemy health and hull damage.
Bluff - Know nothing about the enemy.
Combat - Enemy Priority
Target Me - You will be targeted for attacks over your allies.
Who needs allies? - Allies will be targeted over you.
Focus fire on all ships! - Attacks will be spread evenly among allies and you.
Combat - Options
Multiple choice - You will be given options to answer from.
What do we do? - You must make a decision on your own for what to do.
Re-spawns
Déjà vu - Re-spawn right where you left off with full memory and recollection of what happened.
Backtrack - You spawn right before the battle or action that killed you.
Checkpoint - Re-spawn at a checkpoint.
Perma-Death - You do not re-spawn, unless you decide to restart your adventure.
Ship Choice
Window shopping - Know everything about a ship before you pick it.
What's this one do? - Have no idea what a ship does and has when it is chosen.
What ships? - Your ships will be chosen for you.
Friendly Interactions
Well received - Most people like your character, no matter what she or he does.
Streamed - Your reputation depends on what you do in battle, if you don't let someone surrender or you do horrific tactics you will be disliked.
You are Hitler - Nobody likes you and your reputation is irreparable.
Shops
Mall - An assortment of 7 items for weapons, crew, augments, etcedera. Fuel, missiles, and drone parts will be more abundant. Everything costs a lot less.
Supermarket - 5 items for anything being sold. Fuel, missiles, and drone parts will be plentiful. Everything costs a bit less than average.
Store - 3 items for augments, weapons, crew, and anything else. Fuel, missiles and drone parts will be at an average amount. Everything costs a normal price.
Lemonade Stand - 1 item sold for augments, weapons, crew, and drones. Fuel, missiles, and drone parts will be scarce. Everything will cost a high price.
Deaths
Brain Damage - Be told exactly what you did wrong and skip where you went wrong.
Drop a hint - Be given a hint to what you did wrong.
Wait what happened? - Figure out what you did wrong on your own.
Recruit - Enemies will barely do any damage if any.
Easy - Enemies may do moderate damage, breaches and fires in ships will have a small chance to be caused.
Medium - Enemies will do moderate to heavy damage, breaches and fires in ships will have a medium chance to be caused, damage is increased by 25% for enemies, enemy health increased by 10%.
Hard - Enemies will do tons of damage, breaches and fires are most likely to occur, damage is increased by 50% for enemies, enemy health increased by 25%.
Insane - Enemies will most likely annihilate you, breaches and fires are going to happen almost every time you get shot, damage is increased by 75%, enemy health increased by 50%.
Combat - Enemy Information
Hitchhiker's Guide to the Galaxy - Know everything about your enemy, how much damage they do, weapon charge times, etcetera.
Stalker - Know enemy health, weapons, hull damage, and see fires and breaches on enemy ships without upgrades to let you do so.
Secretive - Know enemy health and hull damage.
Bluff - Know nothing about the enemy.
Combat - Enemy Priority
Target Me - You will be targeted for attacks over your allies.
Who needs allies? - Allies will be targeted over you.
Focus fire on all ships! - Attacks will be spread evenly among allies and you.
Combat - Options
Multiple choice - You will be given options to answer from.
What do we do? - You must make a decision on your own for what to do.
Re-spawns
Déjà vu - Re-spawn right where you left off with full memory and recollection of what happened.
Backtrack - You spawn right before the battle or action that killed you.
Checkpoint - Re-spawn at a checkpoint.
Perma-Death - You do not re-spawn, unless you decide to restart your adventure.
Ship Choice
Window shopping - Know everything about a ship before you pick it.
What's this one do? - Have no idea what a ship does and has when it is chosen.
What ships? - Your ships will be chosen for you.
Friendly Interactions
Well received - Most people like your character, no matter what she or he does.
Streamed - Your reputation depends on what you do in battle, if you don't let someone surrender or you do horrific tactics you will be disliked.
You are Hitler - Nobody likes you and your reputation is irreparable.
Shops
Mall - An assortment of 7 items for weapons, crew, augments, etcedera. Fuel, missiles, and drone parts will be more abundant. Everything costs a lot less.
Supermarket - 5 items for anything being sold. Fuel, missiles, and drone parts will be plentiful. Everything costs a bit less than average.
Store - 3 items for augments, weapons, crew, and anything else. Fuel, missiles and drone parts will be at an average amount. Everything costs a normal price.
Lemonade Stand - 1 item sold for augments, weapons, crew, and drones. Fuel, missiles, and drone parts will be scarce. Everything will cost a high price.
Deaths
Brain Damage - Be told exactly what you did wrong and skip where you went wrong.
Drop a hint - Be given a hint to what you did wrong.
Wait what happened? - Figure out what you did wrong on your own.
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Current Players
-Skeletal
-The Genghis Khan
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The story so far
Nothing yet
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Changelog
-8/3/17, added current players, story so far, changelog, game is ready to start once again