Criminal Business - Printable Version +- Jailbreak (https://draked.me/forum) +-- Forum: Jailbreak (https://draked.me/forum/forumdisplay.php?fid=1) +--- Forum: Off Topic (https://draked.me/forum/forumdisplay.php?fid=10) +--- Thread: Criminal Business (/showthread.php?tid=346) |
RE: Criminal Business [First Missions] - The Hoff - 08-17-2017 FYI YOU CAN HAVE UP TO 5 CHARACTERS AT A TIME (08-17-2017, 04:41 PM)Skeletal¹²³™ Wrote: Get off the car, and take a look in the warehouse As the two Luccis blow out the tires of the Loranzio cars, John Will (Skele's character) looks into the warehouse. There are 3 Loranzios, one with a suitcase, and the other two are brandishing M16s. The other guys in there appear to be white as well, but they are wearing red, yellow, amd blue. Chance of being spotted looking in: 20% Roll: 24 The other two Luccis arrive and take sniping spots. And now John and the Luccis wait for the one second where the shot must be fired. Until, (08-17-2017, 04:05 PM)Padillac Wrote: Walk into the warehouse with all the other men and shoot it up. If a lot of our men die, find cover and try to take out the other living people. (not our men of course) If captured try to talk our way out of it. Carl Bad (Padillac's character) and his Gambini squad walks in, M16s bursting on full auto (I won't do rng for groups of enemies being attacked at once, it will be too time-consuming) Loranzio with Briefcase is wounded in the legs and his left arm. The Loranzio closest to the Gambinis died. The third Loranzio is making a run for it. The other guys were shot at as well. Other Guy 1 and 2 died. Other Guy 3 and 4 are running for it. The Luccis snipe the escapees, killing or immobilizing them. The Gambinis advance on the downed Loranzio and dealer, and the loot. Lucci characters may choose to race the Gambinis for the loot and downed dealers (for interrogation). (08-17-2017, 03:45 PM)Communism Wrote: As stated before, walk in and pull out guns, and tell everyone to get on the ground. Once everyone is on the ground, find a small bin of sorts or some sort of box and tell them to all put their phones into it. Then fill container with water, or if no water is available, just toss the container and shoot it with the AK47. The business to be robbed is just a hole-in-the-wall shop that has Eastern European food and drinks, but is a front for the Ukrainian Bratva. Everyone in the Russian Bratva-owned van puts on an ushanka and sunglasses, and covers their mouth with a bandana, in order to hide their identity. Nikolai and Kolya run around the strip mall to enter the store from the back. Dimitri (Communism's character) and his teammate, Vladimir, walk to the front of the store, AK-47s in arms. The cashier notices through the glass window and activates the alarm. Police Priority: 2 Stars Any surprise entrance compromised, Dimitri and Vladimir fire upon the glass windows and doors, causing injuries and deaths upon the customers near. There's no point to the phone stuff now. Dimitri: "GET ON GROUND OR BE DIE!" Vladimir: Давай. Передай деньги или поцелуй свою жизнь до свидания. (Come on. Pass the money or kiss your life goodbye.) Cashier: "No. No. Нi! Ви не отримаєте нас!" ("No, you won't get us!") The cashier pulls up a double-barreled shotgun from under his desk. Enemy: Cashier Health: 100/100 Weapon: Double Barreled Shotgun Range: 10 (within range of AK-47 and Makarov) There are a few gunshots from elsewhere, persumably the other pair of Russian soldats. RE: Criminal Business [First Missions] - Communism - 08-17-2017 oh shit lmao try to blow the cashier's head off with the ak47 RE: Criminal Business [First Missions] - The Hoff - 08-17-2017 (08-17-2017, 09:38 PM)Communism Wrote: oh shit lmao Dimitri tries to aim for the cashier's head. Chance to miss each shot: 50% (51 and above = miss) 40 dmg per shot - so 3 accurate shots to kill the guy Roll 1: 95 (miss) Roll 2: 60 (miss) Roll 3: 7 Roll 4: 74 (miss) Roll 5: 33 Roll 6: 70 (miss) Roll 7: 84 (miss) Roll 8: 64 (miss) Roll 9: 74 (miss) Roll 10: 8 The Cashier gets 3 bullets in his head quickly, although 7 bullets have strayed somewhere near him. The Cashier drops to the ground dead. SHOTGUN DISCOVERED: Double-Barrel Shotgun Damage: 60 per shot Fire Rate: 1 shot per action for single-barrel fire, 2 shots per action for double-barrel fire Accuracy: 70% (50% for double barrel fire) Range: 15% (10% for double barrel fire) Clip Size: 2 Reload Time: 1 action Armor Penetration: 7 Quality: 40% Mobility: 10% speed reduction Fire Modes: Single Barrel Fire, Double Barrel fire AK-47 Ammo Count: 20(30)/90 Vlady is showing signs of going insane. He's probably gonna massacre all the customers... More gunshots ensue upstairs, this time being pistol gunshots. Some of those gunshots don't sound like Makarov gunshots. Dimitri is contemplating going upstairs, or taking the money and making a run for it. Police Priority: 3 stars (Murder) Vigilante Priority: 2 stars (Murder + Robbery) Police are on their way. The Ukrainian Bratva are on their way. Some vigilantes are on their way. Dimitri is considering one more time: Take the money and run? Check upstairs? Stay put? RE: Criminal Business [First Missions] - Skeletal¹²³™ - 08-18-2017 Ask peacefully the gambinis to take the half loot. If they refuse we go away. RE: Criminal Business [First Missions] - The Hoff - 08-18-2017 (08-18-2017, 01:13 AM)Skeletal¹²³™ Wrote: Ask peacefully the gambinis to take the half loot. If they refuse we go away.(FYI your charcter is weak at charisma so good luck) John Will tells his Lucci goons the idea. They approach the Gambinis. One of the Gambinis walks forward. John walks forward. John: Alright, how are we gonna split the loot, guys? Then Carl Bad bursts out, Carl: Split? Hell, we are taking it all! Don's orders! (Skeletal and Padillac's characters have now met eachother, so they can act together) Lucci 1 comes forward then opens one of the briefcases. Cocaine, lots of it. Lucci 1: Was this shit stolen from us? I have seen this before! Then he walks over to the immobilized dealer. Lucci 1: and who the fuck are you? Dealer: a Ro- actually fucking shoo- Lucci 1: a Ro what? a Rower? a Roller? Oh, I got it, a FUCKING ROMANIAN! WHAT THE FUCK WERE YOU DOING WITH THE LORIES? As Lucci 1 goes on a rage, Lucci 3 says: "Take the money, we take the drugs. Deal? Cops, Lories, and Gypsies will be rolling around soon, pack this shit up!" John Will picks up the cocaine suitcase. Carl Bad picks up the other suitcase, open and with money inside. John: Spend that money well. Carl: Have fun with the coke What to do with the immobilized Romanian and Loranzio? It will be nice if they were interrogated. RE: Criminal Business [First Missions] - Skeletal¹²³™ - 08-18-2017 2nd character Name: Bronzo Will Gender: Male Religion : none Gang: Lucci mafia Backstory: John's brother Residence: North scottdale Strengths: firearms, intimidation and charisma Neutrale: Crafting, running, melees. Weakness: Stealth, Drill, Cracking boxes, Driving Backstory: John Wills brother. OT: Tie both of them, put them in the trunk of the car and interrogate them. RE: Criminal Business [First Missions] - Padillac - 08-18-2017 Wait so is skeletal doing the interrogation? Also we have the money and the coke? RE: Criminal Business [First Missions] - Skeletal¹²³™ - 08-18-2017 You get the money and i'll get the (possibly) stolen coke RE: Criminal Business [First Missions] - The Hoff - 08-18-2017 (08-18-2017, 09:16 AM)Skeletal¹²³™ Wrote: 2nd character Character accepted. Bronzo will be on "stand-by" and will be used at the end of Skeletal's mission. On-Topic: Carl Bad gets $50,000 pocket money! John Will acquires 20 bags of cocaine! DRUG DISCOVERED: Cocaine Drug Effects: + 50% Fire Rate Increase + 20% Less Reload Time - 25% More Damage Received - Can not stack John: Help me tie those fuckers up. John and Carl tie up the Romanian and Loranzio. After they were tied up, John and Lucci 1 carry the Romanian to the car. The other two Luccis carry the Loranzio to the same car. The Luccis and Gambinis, having everything: the money, the drugs, the captives, leave the scene quickly. They are headed on different directions. (Skeletal and Padilliac can no longer act together) Skeletal/Padillac Two cop cars were sent to investigate the gunshots. They were destroyed by the retreating Lucci van. Police Priority: 3 stars (Murder of Cops) The cops are on the Luccis and Gambinis. There are squad cars chasing down the Lucci van and Gambini cars, and there is a helicopter in pursuit, one for each gang. To hide from the cops, drive really far away, change your car in the garage, or hide away from public spaces and the streets for long enough (but don't sit out in one building for too long lest you risk getting discovered). Alternatively, you can go back to your gang's HQ, but then you have to defend it. Once the police priority is at zero, the vigilante priority will decay. Distance to get to far away for the cops: 6 posts (only if the player decides on going far) Distance back to the Lucci Manor (for Skeletal only): 3 posts (only if Skeletal decides on going back to the Manor) Distance back to the Talking Stick Casino (aka Gambini HQ) (for Padillac only): 4 posts (only if Padillac decides on going back to the Casino) Communism communism please play RE: Criminal Business [First Missions] - Padillac - 08-18-2017 Hide away in public spaces. If someone asks who you are or a cop talks to you talk your way out of it |