Criminal Business - Printable Version +- Jailbreak (https://draked.me/forum) +-- Forum: Jailbreak (https://draked.me/forum/forumdisplay.php?fid=1) +--- Forum: Off Topic (https://draked.me/forum/forumdisplay.php?fid=10) +--- Thread: Criminal Business (/showthread.php?tid=346) |
RE: Criminal Business [First Missions] - Skeletal¹²³™ - 08-19-2017 Try to lose them, then go to the garage and change car. If we fail, go to the HQ RE: Criminal Business [Three Family Madness] - The Hoff - 08-19-2017 (08-18-2017, 09:24 PM)Padillac Wrote: Hide away in public spaces. If someone asks who you are or a cop talks to you talk your way out of it You go to a nearby Walgreen's. Chance of being suspected: 60% (aka 60 and below) Roll: 56 Once Carl Bad enters the Walgreen's, with a Beretta 92 holstered, and a M16 dropped on the ground, everyone stares at him. Then, they start screaming, running around, and scrambling to call 911. (Conceal your weapons better dumbass otherwise just abandon it somewhere) Massacring everyone here won't improve the situation at all. It will risk you becoming the target of the SWAT, or the target of the best vigilantes in town, or the Gambini higher-ups wishing to "unmake" you one way or another. Consider not going into a place where there will be a lot of civilians, unless its a whole fucking crowd that you can blend in. Distance to get far away from the cops: 6 posts (only if John decides on going far away) Distance back to the Talking Stick Casino (aka Gambini HQ): 4 posts (only if John decides on going back to the Casino) Distance to a nearby car garage that wasn't too close to the warehouse: 2 posts (only if John decides on going to the garage) (08-19-2017, 01:23 AM)Skeletal¹²³™ Wrote: Try to lose them, then go to the garage and change car. The Lucci van scrambles to the nearest garage to switch the car. Chance of car change being successful: 50% (50 and below) Roll: 3 (damn son) Police Priority: 0 stars The Luccis switch to a new car. With the police no longer on their tails, they will try to make it back to the Lucci Manor (going back to a gang's HQ or front will be instantaneous once a mission is over, if their travel goes smoothly) Chance of being ambushed by Loranzios: 40% (40 and below) Roll: 82 Chance of being ambushed by Romanians: 20% (20 and below) Roll: 57 Mission Success for John Will Rewards: - $2500 pocket money - Gets to keep the coke for use or for selling in the Black Market - 4x more ammo (per weapon) for Ruger Mini-14 and Mateba - Gets to keep Ruger Mini-14 and Mateba Standing: + More Lucci Respect + More Gambini Respect - Less Loranzio Respect - Less Romanian Respect - More Importance for Vigilantes (aka vigilante encounters will be more often) Bronzo Will is now available for play. He may cooperate with John in his missions, unless Bronzo is assigned a different mission. John Will has a Ruger Mini-14, a Mateba, 20 bags of coke, $2500, and plenty of ammo for his guns. Bronzo Will ain't got jack shit. Scottsdale Locations: - Scottsdale Gun Club (buy legal guns) - Bank of America Scottsdale (convert pocket money into reserve money) - The Black Market (buy and sell illegal shit. High risk high reward) - Lucci Manor (get the next mission from Don Lucci) - Arizona Islamic Center (become a suicide bomber work with Alesaba) - Location I (Some random location that Don Lucci put on the map??) - Musical Instrument Museum (learn about music I guess) - Smak (a Polish restaurant that may or may not be an Ukrainian Bratva front, who knows?) - Location XXX (Some other random location that Don Lucci put on the map. Seems like a place to get your mind blown... if your mind was in your dick) - BASIS Scottsdale (all the other kids with the pumped up kicks) (just don't) - Talking Stick Casino (Gamble your money away with the "Gambler Mafia" (read: Gambinis)) - Odysea Aquarium (oh look fishes! let's sleep with them!) - Butterfly Wonderland (.... seriously?) RE: Criminal Business [Mafia Madness Three] - Skeletal¹²³™ - 08-20-2017 Are tazers legal? If yes go buy one at the Gun Club If not go buy one at black market RE: Criminal Business [Mafia Madness Three] - The Hoff - 08-20-2017 (08-20-2017, 01:15 AM)Skeletal¹²³™ Wrote: Are tazers legal? (A regular tazer is legal for civilian use. More specialized tazers such as tazer shotguns and tazer rifles are police-only) (also to not slow down the game too much, say everything that you want to do before going to do missions in one post) Welcome to the Scottsdale Gun Club! Pistols Glock 17 - $500 Colt 1911 - $600 Desert Eagle - $1530 Ruger SR9 - $480 Beretta 92 - $650 CZ75 - $1320 FNP45 - $700 USP - $1000 P2000 - $700 Revolvers Ruger LCR - $450 Colt Python - $800 Smith and Wesson 500 - $1150 Assault Rifles M4 - $1100 M16 - $1010 AK-47 - $700 CZ-Scorpion - $900 Galil - $1940 Carbine Rifles M14 - $1770 Ruger Mini-14 - $900 Shotguns Mossberg 500 - $400 Remington 870 - $500 (Saw-off for $300) Double Barreled Shotgun - $315 Beretta 686 (Over and Under) - $2060 Machine Guns M249 - $9100 Nonlethal Taser - $200 Considering that Bronzo has no money at the moment, John buys the Taser. John Will's Pocket Money: $2300 RE: Criminal Business [Mafia Madness Three] - Skeletal¹²³™ - 08-20-2017 If Bronzo doesn't have any guns then buy him another tazer and a a colt 1911. Then go to Lucci Manor to get pur next mission. RE: Criminal Business [Mafia Madness Three] - The Hoff - 08-20-2017 (08-20-2017, 11:48 AM)Skeletal¹²³™ Wrote: If Bronzo doesn't have any guns then buy him another tazer and a a colt 1911. John buys another taser and a Colt 1911 -$800 John Will's Pocket Money: $1500 Bronzo equips a Colt 1911 and a Taser. Pistol Added: Colt 1911 Origin: United States Damage: 24 Rate of fire: Up to 2 times per action Accuracy: 40% Range: 25% Clip Size: 7 Reload Time: 1 action Quality: 75% Mobility: No speed reduction Armor Penetration: 2 Fire Modes: Semiauto Nonlethal Weapon Added: Taser Origin: United States Damage: 5 Rate of fire: One time Accuracy: 100% Range: 10% Clip Size: 1 Reload Time: 1 action Quality: 100% Mobility: No speed reduction Armor Penetration: 0 Fire Modes: Single-fire Special Traits: knocks target unconscious for 10 actions. Target will become conscious if attacked with melee or taser. Then the Will Brothers go to the Lucci Manor. Mission for Bronzo Will and John Will: Flashbacks to Gitmo The Will Brothers meet with the Don of the Luccis. Don Lucci: Welcome back John. How did it go? John: The Gambinis shot first. We captured some of the guys there. One of them was a Romanian, and the other was a Loranzio. We got the coke, and they got the Lorie money. Don Lucci: How much was it? John: I have no damn idea. But it's a lot. Don Lucci: The money or the coke? John: I don't know about the money, the Gambinis have it. But I have all the coke, and it was ours. Don Lucci: Alright, pal - hey who's that behind you? John: Oh, him? Bronzo: I'm his brother. Don Lucci: Now, about those guys: the Romanian and the Loranzio. Did they run free? John: Absolutely not. They are still wiggling around in one of our cars. Don Lucci: Ok, check your map, theres a Location I. Interrogate them there. Try to be as brutal as possible, but don't try to kill them, no matter what. Mission Objectives: - Extract as much crucial information from the Loranzio and Romanian as possible. - Do not kill the captives. - Do not allow the captives to escape or kill themselves. Optional Objectives: - Be as brutal as possible. Distance to "Location I": 1 post RE: Criminal Business [Mafia Madness Three] - Skeletal¹²³™ - 08-20-2017 Go to the Location I with the car that has the romanian and the dealer RE: Criminal Business [Mafia Madness Three] - Padillac - 08-20-2017 Go to the garage and change the way the car looks RE: Criminal Business [Mafia Madness Three] - The Hoff - 08-20-2017 (08-20-2017, 09:21 PM)Skeletal¹²³™ Wrote: Go to the Location I with the car that has the romanian and the dealer The brothers arrive at "Location I." It's The old abandoned, not nut Shack Bronzo carries the Romanian. John carries the Loranzio. They go into different parts of the shack for seperate interrogations. (Bronzo and John Will will now act seperately unless you get them to team up (they know they are very close to each other, just not-in-the-same-room close) (08-20-2017, 10:07 PM)Padillac Wrote: Go to the garage and change the way the car looks You are currently travelling to a nearby garage. For the sake of not slowing the game down, you have arrived at the garage. The owner of the garage will service anyone, even criminals. Chance of successful car change: 75% (75 and below) Roll: 66 Police Priority: 0 stars The Gambinis switch to a new car. With the police no longer on their tails, they will attempt to make it back to the Talking Stick Casino. Chance of being ambushed by Loranzios: 25% (25 and below) Roll: 98 (HOLY FUCKING SHIT) Chance of being ambushed by Romanians: 5% (Romanians have pulled out of the East Valley by now) Roll: 21 Mission Success for Carl Bad Rewards: - Gets to keep the $50000 pocket the money Standing: + More Gambini Respect + More Lucci Respect - Less Loranzio Respect - Less Romanian Respect Carl Bad has $50,000, an M16, and a Beretta M92. Time to go full ham with the money... Scottsdale Locations: - Scottsdale Gun Club (buy legal guns) - Bank of America Scottsdale (convert pocket money into reserve money) - The Black Market (buy and sell illegal shit. High risk high reward) - Lucci Manor (hang around with the Luccis) - Arizona Islamic Center (become a suicide bomber work with Alesaba) - Musical Instrument Museum (learn about music I guess) - Smak (a Polish restaurant that may or may not be an Ukrainian Bratva front, who knows?) - Talking Stick Casino (Get the next mission from the Gambinis) - Odysea Aquarium (oh look fishes! let's sleep with them!) - Butterfly Wonderland (.... seriously?) RE: Criminal Business [Mafia Madness Three] - Skeletal¹²³™ - 08-20-2017 Tie them to a chair really tightly and see what torture tools/metods we have |