02-09-2017, 07:53 PM -
more details about each idea will come later.
Basically:
Government vs rebels, using the Isla de Bloque map
Govt has 2 bases (a regular base and a "special forces" base); rebels has one, a giant city (split into two control point zones that is already captured by rebels to balance the two govt spawns and their control points).
One team must take over some portion of the map (not decided yet) to win. Anyone in a team can teleport from spawn to any point they control. The only exception is: Government can go to one base from the other regardless of rebel control of the destination.
Both teams have vastly different arsenals. For example, Rebels may have stronger guns than the Government, but their simple RPGs and grenade launchers are no match for the government's guided missile launchers or guided mortars.
Current progress: Some control points are put in and fully evented, especially the spawn points, but others aren't.
If there is high demand: I can host the gamemode, but with only some of the planned control points, such as the spawn points and whatever points are fully evented at the time of hosting (i.e., can function, and can be teleported to from either spawn).
4-team Trench TDM
your typical trench ctf/capture-point tdm
There is a shop containing about every weapon of Tier+Tactical and Frog's, as well as some other nifty items like GCat's armor, disguise kits, invisibility cloaks, and more. However, if a lot of people demand it, I can simplify the shop (i.e removing weapons that function similarly to others) or switch to a different version entirely like classes, a loadout for every player ("common loadout"), or some weapons to pick from for free ("free-weapons").
Current progress: complex shop not yet done (pistols, melee, small autos done, and that's about it), simple shop is ready for use, class concepts have been made but not implemented in any version of this project, and there is a "free-weapon" version ready. Two maps are available: sky islands, and underground.
If there is high demand: I will host a simple-shop edition, a free-weapons edition, or a common-loadout editon.
Basically:
Government vs rebels, using the Isla de Bloque map
Govt has 2 bases (a regular base and a "special forces" base); rebels has one, a giant city (split into two control point zones that is already captured by rebels to balance the two govt spawns and their control points).
One team must take over some portion of the map (not decided yet) to win. Anyone in a team can teleport from spawn to any point they control. The only exception is: Government can go to one base from the other regardless of rebel control of the destination.
Both teams have vastly different arsenals. For example, Rebels may have stronger guns than the Government, but their simple RPGs and grenade launchers are no match for the government's guided missile launchers or guided mortars.
Current progress: Some control points are put in and fully evented, especially the spawn points, but others aren't.
If there is high demand: I can host the gamemode, but with only some of the planned control points, such as the spawn points and whatever points are fully evented at the time of hosting (i.e., can function, and can be teleported to from either spawn).
4-team Trench TDM
your typical trench ctf/capture-point tdm
There is a shop containing about every weapon of Tier+Tactical and Frog's, as well as some other nifty items like GCat's armor, disguise kits, invisibility cloaks, and more. However, if a lot of people demand it, I can simplify the shop (i.e removing weapons that function similarly to others) or switch to a different version entirely like classes, a loadout for every player ("common loadout"), or some weapons to pick from for free ("free-weapons").
Current progress: complex shop not yet done (pistols, melee, small autos done, and that's about it), simple shop is ready for use, class concepts have been made but not implemented in any version of this project, and there is a "free-weapon" version ready. Two maps are available: sky islands, and underground.
If there is high demand: I will host a simple-shop edition, a free-weapons edition, or a common-loadout editon.
BL_ID: 42057
hello. if you happened to come back to this dead forum to re-read my forum games, i.e. The Vigilante, Infinity Tower, Criminal Business (for nostalgia?), you are out of luck. I saved each game to my computer in PDF form. Needless to say, these forum games are probably deleted. However, if you pm me on Discord (Oh shit, he#4107), I might be able to give them to you.
Why?
1. too much references to stuff close IRL friends or family will understand.
2. shit writing
3. a few things in CB prob put me on a list
So yeah.
hello. if you happened to come back to this dead forum to re-read my forum games, i.e. The Vigilante, Infinity Tower, Criminal Business (for nostalgia?), you are out of luck. I saved each game to my computer in PDF form. Needless to say, these forum games are probably deleted. However, if you pm me on Discord (Oh shit, he#4107), I might be able to give them to you.
Why?
1. too much references to stuff close IRL friends or family will understand.
2. shit writing
3. a few things in CB prob put me on a list
So yeah.