[Map Development] Manoyama
Started by Ostinyo




27 posts in this topic
Administrator


36 posts 3 threads Joined: Jan 2017
01-28-2017, 11:28 PM -
#11
amazing, i give it a yo/ostin
boi u dun goofed
Twitter: @assetRBLX
Communism
Gay

804 posts 34 threads Joined: Jan 2017
01-29-2017, 01:40 AM -
#12
Looks sexy, keep up the good work
Я женщина.
Ostinyo
Super Admin

383 posts 22 threads Joined: Jan 2017
01-29-2017, 10:33 PM -
#13
Thanks guys, I updated the post with some progress info. I've worked on it a bit the past few days but have a lot of school work and other projects bogging me down, so progress may slow down again.
Ranma
1/2 Admin

65 posts 5 threads Joined: Jan 2017
01-29-2017, 10:38 PM -
#14
(01-29-2017, 10:33 PM)Ostinyo Wrote: Thanks guys, I updated the post with some progress info. I've worked on it a bit the past few days but have a lot of school work and other projects bogging me down, so progress may slow down again.

slower progress is better than rushing it!
Tincan Man


16 posts 0 threads Joined: Jan 2017
01-30-2017, 12:16 AM -
#15
I was watching this map's development a while back and I gotta say I think it'd be pretty great. Don't really have any complaints. Would have to check in again later.
EDIT:
Would recommend not expanding the map too much, and cutting down on further brickcount. People complain about how they get lag/terrible frames on Moon and while I'm not a part of that crowd, I definitely used to be and I can understand how obnoxious it is.
Otherwise it looks great.
This post was last modified: 01-30-2017, 02:30 PM by Tincan Man.
Communism
Gay

804 posts 34 threads Joined: Jan 2017
02-06-2017, 11:18 AM -
#16
Looks like its almost done as of right now, can't wait untill it's released!
Я женщина.
A-Spec
Moderator

128 posts 20 threads Joined: Jan 2017
02-11-2017, 04:29 PM -
#17
It's a really nice map.
-Patrick Star
Tincan Man


16 posts 0 threads Joined: Jan 2017
02-11-2017, 11:10 PM -
#18
Map has a lot of long hallways and tight spaces/chokes. Might want to add some escape routes so rioting when the warden brings you anywhere on the map doesn't boil down to whether or not you purchased speed.
Ostinyo
Super Admin

383 posts 22 threads Joined: Jan 2017
02-15-2017, 12:43 AM -
#19
(02-11-2017, 11:10 PM)Tincan Man Wrote: Map has a lot of long hallways and tight spaces/chokes. Might want to add some escape routes so rioting when the warden brings you anywhere on the map doesn't boil down to whether or not you purchased speed.

Might consider, I want to see how it plays out first though.

The map is finished, here are some nice pictures courtesy of Buddy.
[Image: bfXWyR.png]
[Image: p1tW0x.png]
Freeday


23 posts 3 threads Joined: Jan 2017
02-15-2017, 02:22 PM -
#20
Apparently im banned from the development server for being a Problem User. ok
King of Batons


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