01-21-2017, 11:58 PM -
Terms
(Latest updates -- 11/2/17: Added Skill-based games & updated luck-based | 10/24/17: Death cannot be a reward in Give or Take)
These terms do not need to be explained by the Warden.
[Movement]
Freeze
Do not move, crouch, or jump. You may look around, punch, type, emote, etc.
AFK Freeze
You cannot move at all. All you are allowed to do is type. "Do not move" and all variations thereof are considered commands to AFK Freeze. Stationary animations such as typing and "moonwalking" do not break AFK Freeze. Changing your hat/cape/trail breaks AFK freeze.
Free Roam
Do anything you like, including stand still.
Stack
Stand in a single spot with your teammates.
Tower
Stand ontop of a teammate's head.
Spazz Out
Look around wildly by shaking your mouse.
Lay Down
Crouch or sit and lean back.
Stand
Do not crouch or sit (walking and running count as standing).
[Jailbreak]
Auto-Rebel (AR)
Doing things considered Auto-Rebel (see rule P1) can get you killed. ARs that conflict with previous ARs are considered invalid. Any ARs may be voided by the Warden.
Kill-On-Sight (KOS)
Things that the Warden declares KOS will result in death unless overridden by a following order. For example, if the Warden says "going on the line is KOS" and later says "come to the line", Prisoners may go to the line without being killed.
Last Request (/LR)
The final Prisoner can type /LR to choose a last request event with one of the Guards.
Freeday
A day in which the Prisoners do not have to follow the Warden's orders and ARs. The Warden may only declare a freeday on the first round.
Warday
A freeday where the Guards abandon the armory to allow the Prisoners to get weapons. Alternatively, the Warden can order the Prisoners to a specific location so that anyone the Guards find is KOS.
Invalid Orders
Orders the Prisoners do not have to follow. These include rule-breaking orders (saying "Do x by 9:40" at 9:43), impossible orders ("Stop existing"), nonsense orders ("Last erection jim"), and death orders ("Jump into the fire").
Designated Shooter
The Warden may assign a designated shooter, who becomes a person allowed to decide who should die in a Warden's game. Shooting while you are not the designated shooter can potentially get you guardbanned.
Skill-based Games
Games that depend (at least somewhat) on player skill.
Luck-based Games
Games in which the outcome is purely dependent upon random chance. Only 1/4 of the living Prisoner team may be killed by each luck-based game played.
Opinionated Games
Games that depend on anyone's personal opinion or trivia where the answer is not common knowledge. The game must first be explained and the Prisoners must be given an Opt Out. If a majority of the Prisoners refuse to play the opinionated game, it cannot be played and the refusing Prisoners cannot be death rolled.
Opt Out
A point provided by the Warden for Prisoners to choose not to play an opinionated game. Prisoners on the Opt Out point are "deathrolled" by the Warden or given some other challenge, as long as this challenge is fair. Successfully surviving the death roll or challenge allows Prisoners to sit out of the opinionated game. Any auto-rebels preventing Prisoners from going to the Opt Out point are void for Prisoners that wish to opt out.
Death Roll
Each or all Prisoners are given one or more numbers. If /roll lands on your number (usually out of 6), you die. Deathrolls can only be used on people who are opting out of an opinionated game or as a means for Prisoners to select someone to die as part of the Warden's game.
[Games]
First Reaction (FR) / Last Reaction (LR)
In a game of FR/LR, the Warden says either "fr" or "lr" followed by a command. The first/last person to do the following command is killed. The Warden is automatically the Designated Shooter of FR/LR unless they designate somebody else. You may not play FR/LR with more than 10 Prisoners.
Rock Paper Scissors (RPS)
The Prisoners must say either "rock", "paper", or "scissors" at the specified time. Traditional rules apply.
Simon Says
You must do all commands prefixed with "Simon says" (including ARs). Following a command not prefixed with "Simon says" will result in death. There can only be one Simon, do not chain Simon Says games. This game must be started with "We are now playing Simon Says" and ended with "We are no longer playing Simon Says". Variations of these phrases are allowed but they should always be clear. When Simon Says ends you may stop doing whatever Simon commanded. Unless said otherwise, the Warden is always Simon.
Duck Hunt
Prisoners jump off the diving board and a Guard attempts to snipe them out of mid-air. Prisoners must jump into the pool unless specified otherwise.
Sharks and Minnows
A couple Guards go in the pool with all the Prisoners and for a set amount of time try to kill the Prisoners using their batons.
Give or Take
The Warden specifies an item (e.g. a bullet, a hug, life) in team chat. A Prisoner is then randomly rolled and must choose to either "give" or "take". If choosing "take", the rolled Prisoner receives the item. If choosing "give", the Prisoner chosen to give to receives the item instead. This game must be played with at least four players. Death may not be used as a reward.
Trivia
The first person to correctly answer the Warden's question in the chat wins something determined by the Warden.
Hide and Seek
The Prisoners are given time to hide before the Guards begin searching for them. Any Prisoners that are found are killed. The Warden must order Guards to guard all entrances to the armory or risk violating Rule W5. A minimum of 3 Guards is required to play Hide and Seek.
Red Light / Green Light
The Warden designates a start point and an end point. When the Warden says "green light", the Prisoners move towards the end point. When the Warden says "red light", the Prisoners must stop moving or they die. The last Prisoner to reach the end point loses.
(Latest updates -- 11/2/17: Added Skill-based games & updated luck-based | 10/24/17: Death cannot be a reward in Give or Take)
These terms do not need to be explained by the Warden.
[Movement]
Freeze
Do not move, crouch, or jump. You may look around, punch, type, emote, etc.
AFK Freeze
You cannot move at all. All you are allowed to do is type. "Do not move" and all variations thereof are considered commands to AFK Freeze. Stationary animations such as typing and "moonwalking" do not break AFK Freeze. Changing your hat/cape/trail breaks AFK freeze.
Free Roam
Do anything you like, including stand still.
Stack
Stand in a single spot with your teammates.
Tower
Stand ontop of a teammate's head.
Spazz Out
Look around wildly by shaking your mouse.
Lay Down
Crouch or sit and lean back.
Stand
Do not crouch or sit (walking and running count as standing).
[Jailbreak]
Auto-Rebel (AR)
Doing things considered Auto-Rebel (see rule P1) can get you killed. ARs that conflict with previous ARs are considered invalid. Any ARs may be voided by the Warden.
Kill-On-Sight (KOS)
Things that the Warden declares KOS will result in death unless overridden by a following order. For example, if the Warden says "going on the line is KOS" and later says "come to the line", Prisoners may go to the line without being killed.
Last Request (/LR)
The final Prisoner can type /LR to choose a last request event with one of the Guards.
Freeday
A day in which the Prisoners do not have to follow the Warden's orders and ARs. The Warden may only declare a freeday on the first round.
Warday
A freeday where the Guards abandon the armory to allow the Prisoners to get weapons. Alternatively, the Warden can order the Prisoners to a specific location so that anyone the Guards find is KOS.
Invalid Orders
Orders the Prisoners do not have to follow. These include rule-breaking orders (saying "Do x by 9:40" at 9:43), impossible orders ("Stop existing"), nonsense orders ("Last erection jim"), and death orders ("Jump into the fire").
Designated Shooter
The Warden may assign a designated shooter, who becomes a person allowed to decide who should die in a Warden's game. Shooting while you are not the designated shooter can potentially get you guardbanned.
Skill-based Games
Games that depend (at least somewhat) on player skill.
Luck-based Games
Games in which the outcome is purely dependent upon random chance. Only 1/4 of the living Prisoner team may be killed by each luck-based game played.
Opinionated Games
Games that depend on anyone's personal opinion or trivia where the answer is not common knowledge. The game must first be explained and the Prisoners must be given an Opt Out. If a majority of the Prisoners refuse to play the opinionated game, it cannot be played and the refusing Prisoners cannot be death rolled.
Opt Out
A point provided by the Warden for Prisoners to choose not to play an opinionated game. Prisoners on the Opt Out point are "deathrolled" by the Warden or given some other challenge, as long as this challenge is fair. Successfully surviving the death roll or challenge allows Prisoners to sit out of the opinionated game. Any auto-rebels preventing Prisoners from going to the Opt Out point are void for Prisoners that wish to opt out.
Death Roll
Each or all Prisoners are given one or more numbers. If /roll lands on your number (usually out of 6), you die. Deathrolls can only be used on people who are opting out of an opinionated game or as a means for Prisoners to select someone to die as part of the Warden's game.
[Games]
First Reaction (FR) / Last Reaction (LR)
In a game of FR/LR, the Warden says either "fr" or "lr" followed by a command. The first/last person to do the following command is killed. The Warden is automatically the Designated Shooter of FR/LR unless they designate somebody else. You may not play FR/LR with more than 10 Prisoners.
Rock Paper Scissors (RPS)
The Prisoners must say either "rock", "paper", or "scissors" at the specified time. Traditional rules apply.
Simon Says
You must do all commands prefixed with "Simon says" (including ARs). Following a command not prefixed with "Simon says" will result in death. There can only be one Simon, do not chain Simon Says games. This game must be started with "We are now playing Simon Says" and ended with "We are no longer playing Simon Says". Variations of these phrases are allowed but they should always be clear. When Simon Says ends you may stop doing whatever Simon commanded. Unless said otherwise, the Warden is always Simon.
Duck Hunt
Prisoners jump off the diving board and a Guard attempts to snipe them out of mid-air. Prisoners must jump into the pool unless specified otherwise.
Sharks and Minnows
A couple Guards go in the pool with all the Prisoners and for a set amount of time try to kill the Prisoners using their batons.
Give or Take
The Warden specifies an item (e.g. a bullet, a hug, life) in team chat. A Prisoner is then randomly rolled and must choose to either "give" or "take". If choosing "take", the rolled Prisoner receives the item. If choosing "give", the Prisoner chosen to give to receives the item instead. This game must be played with at least four players. Death may not be used as a reward.
Trivia
The first person to correctly answer the Warden's question in the chat wins something determined by the Warden.
Hide and Seek
The Prisoners are given time to hide before the Guards begin searching for them. Any Prisoners that are found are killed. The Warden must order Guards to guard all entrances to the armory or risk violating Rule W5. A minimum of 3 Guards is required to play Hide and Seek.
Red Light / Green Light
The Warden designates a start point and an end point. When the Warden says "green light", the Prisoners move towards the end point. When the Warden says "red light", the Prisoners must stop moving or they die. The last Prisoner to reach the end point loses.
This post was last modified: 12-09-2017, 07:32 PM by Ostinyo.
Edit Reason: Added skill-based games, each luck-based game can kill 1/4