08-10-2017, 05:54 AM -
the fourm game of medieval semi-realism
starting requirments
religion: none, kek, christian, pagan
early occupation
nationality: jordf, sno, bleuer, ideigo, kekistani, blockhead, normie, foreigner
late occupation
fathers occupation
bow, one-hand sword, two hand sword, polearm, crossbow, shield skills in points, max 100 points spent
noble? yes/no
which city to start in
your goal
why you decided to leave your home
ok thats the starting requirments now the rules
decisions will be based off logic. no luck.
decisions are final
decisions will be taken literally
you never die, but instead get very wounded, no going back
unrealistic decisions not allowed
you only know things that you know and do not know things that you not know
mechanics
honor and dishonor
prestige
right to rule
nation relations
criminal scale from 0 - 100
injuries
armies
mercenaries
robbers
calvary
amour and other shit
about the nations
the kingdom of sno is an isolated kingdom with moderate technology and powerful military, but very poor economy, people are disliked
the shogunate of kekistan is a land of witchcraft and sorcery and is very disliked, any kekistani people who walk outside their borders will automatically be called a criminal
normieland has been in many wars against kekistan, resulting in the most powerful military but poorest economy, people are neutral
bleuer republic is a nation thats basically landlocked because of the mountains hogging the coast, many people has tried crossing it but fail. poor military and poor economy, entire nation disliked because its a republic
ideigo empire is a nation with great economy and good military, it is planning on invading and is so disliked by every nation, to the point that some people may be called criminals just for being a citizen of the ideigo empire
the kingdom of jordf is a merchant kingdom, trading weapons, and so has great economy but next to no military, their people are well liked
blockland tribe is a tribe with no economy and no military, its shit
there are more nations, but you dont get to know them yet for reasons of reasons
cities that you can start in
there are more cities
normie capital of Mem, highly defended and average economy
kekistani capital of kekistainople, undefended and low economy
sno capital of cold, defended but low economy
bleuer capital of bleu, somewhat defended and average economy
ideigo capital of bli, great economy and very defended
jordf fort of gdioy, greatest economy but poorly defended
sacrificial place in blockland tribe, theres nothing here
map info: green = grassland
white = snow
gray = mountains
yellow = desert
i think thats it
hi there