Criminal Business
Started by The Hoff




319 posts in this topic
The Hoff


895 posts 45 threads Joined: Jan 2017
08-17-2017, 05:28 PM -
#21
FYI YOU CAN HAVE UP TO 5 CHARACTERS AT A TIME

(08-17-2017, 04:41 PM)Skeletal¹²³™ Wrote: Get off the car, and take a look in the warehouse

As the two Luccis blow out the tires of the Loranzio cars, John Will (Skele's character) looks into the warehouse. There are 3 Loranzios, one with a suitcase, and the other two are brandishing M16s. The other guys in there appear to be white as well, but they are wearing red, yellow, amd blue.

Chance of being spotted looking in: 20%
Roll: 24

The other two Luccis arrive and take sniping spots.

And now John and the Luccis wait for the one second where the shot must be fired. Until,

(08-17-2017, 04:05 PM)Padillac Wrote: Walk into the warehouse with all the other men and shoot it up. If a lot of our men die, find cover and try to take out the other living people. (not our men of course) If captured try to talk our way out of it.

Carl Bad (Padillac's character) and his Gambini squad walks in, M16s bursting on full auto (I won't do rng for groups of enemies being attacked at once, it will be too time-consuming)

Loranzio with Briefcase is wounded in the legs and his left arm. The Loranzio closest to the Gambinis died. The third Loranzio is making a run for it.

The other guys were shot at as well. Other Guy 1 and 2 died. Other Guy 3 and 4 are running for it.

The Luccis snipe the escapees, killing or immobilizing them.

The Gambinis advance on the downed Loranzio and dealer, and the loot.

Lucci characters may choose to race the Gambinis for the loot and downed dealers (for interrogation).

(08-17-2017, 03:45 PM)Communism Wrote: As stated before, walk in and pull out guns, and tell everyone to get on the ground.  Once everyone is on the ground, find a small bin of sorts or some sort of box and tell them to all put their phones into it.  Then fill container with water, or if no water is available, just toss the container and shoot it with the AK47.

If theres cameras or guards break/kill them first

The business to be robbed is just a hole-in-the-wall shop that has Eastern European food and drinks, but is a front for the Ukrainian Bratva.

Everyone in the Russian Bratva-owned van puts on an ushanka and sunglasses, and covers their mouth with a bandana, in order to hide their identity.

Nikolai and Kolya run around the strip mall to enter the store from the back.

Dimitri (Communism's character) and his teammate, Vladimir, walk to the front of the store, AK-47s in arms. The cashier notices through the glass window and activates the alarm.

Police Priority: 2 Stars

Any surprise entrance compromised, Dimitri and Vladimir fire upon the glass windows and doors, causing injuries and deaths upon the customers near. There's no point to the phone stuff now.

Dimitri: "GET ON GROUND OR BE DIE!"

Vladimir: Давай. Передай деньги или поцелуй свою жизнь до свидания. (Come on. Pass the money or kiss your life goodbye.)

Cashier: "No. No. Нi! Ви не отримаєте нас!" ("No, you won't get us!")

The cashier pulls up a double-barreled shotgun from under his desk.

Enemy: Cashier
Health: 100/100
Weapon: Double Barreled Shotgun
Range: 10 (within range of AK-47 and Makarov)

There are a few gunshots from elsewhere, persumably the other pair of Russian soldats.
This post was last modified: 08-17-2017, 06:03 PM by The Hoff.
BL_ID: 42057
Communism
Gay

804 posts 34 threads Joined: Jan 2017
08-17-2017, 09:38 PM -
#22
oh shit lmao

try to blow the cashier's head off with the ak47
Я женщина.
The Hoff


895 posts 45 threads Joined: Jan 2017
08-17-2017, 10:14 PM -
#23
(08-17-2017, 09:38 PM)Communism Wrote: oh shit lmao

try to blow the cashier's head off with the ak47

Dimitri tries to aim for the cashier's head.

Chance to miss each shot: 50% (51 and above = miss)
40 dmg per shot - so 3 accurate shots to kill the guy
Roll 1: 95 (miss)
Roll 2: 60 (miss)
Roll 3: 7
Roll 4: 74 (miss)
Roll 5: 33
Roll 6: 70 (miss)
Roll 7: 84 (miss)
Roll 8: 64  (miss)
Roll 9: 74  (miss)
Roll 10: 8

The Cashier gets 3 bullets in his head quickly, although 7 bullets have strayed somewhere near him.

The Cashier drops to the ground dead.

SHOTGUN DISCOVERED: Double-Barrel Shotgun
Damage: 60 per shot
Fire Rate: 1 shot per action for single-barrel fire, 2 shots per action for double-barrel fire
Accuracy: 70% (50% for double barrel fire)
Range: 15% (10% for double barrel fire)
Clip Size: 2
Reload Time: 1 action
Armor Penetration: 7
Quality: 40%
Mobility: 10% speed reduction
Fire Modes: Single Barrel Fire, Double Barrel fire

AK-47 Ammo Count: 20(30)/90

Vlady is showing signs of going insane. He's probably gonna massacre all the customers...

More gunshots ensue upstairs, this time being pistol gunshots.

Some of those gunshots don't sound like Makarov gunshots.

Dimitri is contemplating going upstairs, or taking the money and making a run for it.

Police Priority: 3 stars (Murder)
Vigilante Priority: 2 stars (Murder + Robbery)

Police are on their way.
The Ukrainian Bratva are on their way.
Some vigilantes are on their way.

Dimitri is considering one more time: Take the money and run? Check upstairs? Stay put?
This post was last modified: 08-17-2017, 10:14 PM by The Hoff.
BL_ID: 42057
Skeletal¹²³™


537 posts 16 threads Joined: Jan 2017
08-18-2017, 01:13 AM -
#24
Ask peacefully the gambinis to take the half loot. If they refuse we go away.
This post was last modified: 08-18-2017, 01:16 AM by Skeletal¹²³™. Edit Reason: Smh autocorrect
Thank you for understanding why we did this and we hope to see all of you following the rules to keep this place a very safe environment.
-Gauche
The Hoff


895 posts 45 threads Joined: Jan 2017
08-18-2017, 08:58 AM -
#25
(08-18-2017, 01:13 AM)Skeletal¹²³™ Wrote: Ask peacefully the gambinis to take the half loot. If they refuse we go away.
(FYI your charcter is weak at charisma so good luck)
John Will tells his Lucci goons the idea. They approach the Gambinis.

One of the Gambinis walks forward.
John walks forward.

John: Alright, how are we gonna split the loot, guys?

Then Carl Bad bursts out,

Carl: Split? Hell, we are taking it all! Don's orders!

(Skeletal and Padillac's characters have now met eachother, so they can act together)

Lucci 1 comes forward then opens one of the briefcases. Cocaine, lots of it.

Lucci 1: Was this shit stolen from us? I have seen this before!

Then he walks over to the immobilized dealer.

Lucci 1: and who the fuck are you?

Dealer: a Ro- actually fucking shoo-

Lucci 1: a Ro what? a Rower? a Roller? Oh, I got it, a FUCKING ROMANIAN! WHAT THE FUCK WERE YOU DOING WITH THE LORIES?

As Lucci 1 goes on a rage, Lucci 3 says:

"Take the money, we take the drugs. Deal? Cops, Lories, and Gypsies will be rolling around soon, pack this shit up!"

John Will picks up the cocaine suitcase.

Carl Bad picks up the other suitcase, open and with money inside.

John: Spend that money well.

Carl: Have fun with the coke

What to do with the immobilized Romanian and Loranzio? It will be nice if they were interrogated.
This post was last modified: 08-18-2017, 05:28 PM by The Hoff.
BL_ID: 42057
Skeletal¹²³™


537 posts 16 threads Joined: Jan 2017
08-18-2017, 09:16 AM -
#26
2nd character
Name: Bronzo Will
Gender: Male
Religion : none
Gang: Lucci mafia
Backstory: John's brother
Residence: North scottdale
Strengths: firearms, intimidation and charisma
Neutrale: Crafting, running, melees.
Weakness: Stealth, Drill, Cracking boxes, Driving
Backstory: John Wills brother.
OT: Tie both of them, put them in the trunk of the car and interrogate them.
This post was last modified: 08-18-2017, 09:22 AM by Skeletal¹²³™.
Thank you for understanding why we did this and we hope to see all of you following the rules to keep this place a very safe environment.
-Gauche
Padillac
Moderator

104 posts 6 threads Joined: Jan 2017
08-18-2017, 11:17 AM -
#27
Wait so is skeletal doing the interrogation?
Also we have the money and the coke?
This post was last modified: 08-18-2017, 11:19 AM by Padillac.
Just drop in and smack the lip, then after that you just drop in drop out, aragagagra.
Skeletal¹²³™


537 posts 16 threads Joined: Jan 2017
08-18-2017, 12:01 PM -
#28
You get the money and i'll get the (possibly) stolen coke
Thank you for understanding why we did this and we hope to see all of you following the rules to keep this place a very safe environment.
-Gauche
The Hoff


895 posts 45 threads Joined: Jan 2017
08-18-2017, 06:49 PM -
#29
(08-18-2017, 09:16 AM)Skeletal¹²³™ Wrote: 2nd character
Name: Bronzo Will
Gender: Male
Religion : none
Gang: Lucci mafia
Backstory: John's brother
Residence: North scottdale
Strengths: firearms, intimidation and charisma
Neutrale: Crafting, running, melees.
Weakness: Stealth, Drill, Cracking boxes, Driving
Backstory: John Wills brother.
OT: Tie both of them, put them in the trunk of the car and interrogate them.

Character accepted. Bronzo will be on "stand-by" and will be used at the end of Skeletal's mission.

On-Topic:

Carl Bad gets $50,000 pocket money!
John Will acquires 20 bags of cocaine!
DRUG DISCOVERED: Cocaine
Drug Effects:
+ 50% Fire Rate Increase
+ 20% Less Reload Time
-  25% More Damage Received
- Can not stack

John: Help me tie those fuckers up.

John and Carl tie up the Romanian and Loranzio. After they were tied up, John and Lucci 1 carry the Romanian to the car. The other two Luccis carry the Loranzio to the same car.

The Luccis and Gambinis, having everything: the money, the drugs, the captives, leave the scene quickly. They are headed on different directions.

(Skeletal and Padilliac can no longer act together)


Skeletal/Padillac
Two cop cars were sent to investigate the gunshots. They were destroyed by the retreating Lucci van.

Police Priority: 3 stars (Murder of Cops)

The cops are on the Luccis and Gambinis. There are squad cars chasing down the Lucci van and Gambini cars, and there is a helicopter in pursuit, one for each gang.

To hide from the cops, drive really far away, change your car in the garage, or hide away from public spaces and the streets for long enough (but don't sit out in one building for too long lest you risk getting discovered). Alternatively, you can go back to your gang's HQ, but then you have to defend it. Once the police priority is at zero, the vigilante priority will decay.

Distance to get to far away for the cops: 6 posts (only if the player decides on going far)
Distance back to the Lucci Manor (for Skeletal only): 3 posts (only if Skeletal decides on going back to the Manor)
Distance back to the Talking Stick Casino (aka Gambini HQ) (for Padillac only): 4 posts (only if Padillac decides on going back to the Casino)

Communism
communism please play
BL_ID: 42057
Padillac
Moderator

104 posts 6 threads Joined: Jan 2017
08-18-2017, 09:24 PM -
#30
Hide away in public spaces. If someone asks who you are or a cop talks to you talk your way out of it
Just drop in and smack the lip, then after that you just drop in drop out, aragagagra.


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