Criminal Business
Started by The Hoff




319 posts in this topic
The Hoff


896 posts 45 threads Joined: Jan 2017
01-15-2018, 05:06 PM -
(01-14-2018, 04:25 PM)Communism Wrote: tell white sarge to toss a flashbang into the garage and then the cm bodyguards go in first and shoot everyone, everyone else follows them

Enjoy your 6-star Police Priority level

Angela: Hey, Сержант!

White Sarge: Who, me? Just call me Kelso.

Angela: Kelso. I want you to throw a couple flashbangs in there, so we can ambush the marines quickly before they call for backup.

Kelso: Are we really doing this, Brandon?

Brandon sighs. Everyone thinks its a bad decision.

Angela: Просто черт возьми, Келсо! (Just fucking do it, Kelso!)

CM Bodyguard 1: She's saying just do it.

Brandon: Ok fine, but if we screw this up, I am blaming you, Angela.

Kelso throws in a flashbang. It flies through an open window in the office and bounces off the humvee into the direction of the five marines just arguing with eachother.

Corporal is blinded!
Allen is blinded!
Zach is blinded!
Dale is blinded!
Seiverd is blinded!
(STATUS EFFECT: Blinded. It will prevent the affected targets from attacking for 1-4 actions (READ: actions, not updates. Multiple actions can occur in one update) per opponent. The strength of the flashbang affects the duration of the blindness. In the case of the military-grade flashbangs Kelso (the White Sarge) used, the strength is 3, so those five marines can not attack for 3 actions. Only a few homemade (read: from Black Market) or better military-grade flashbangs can have strength 4.)

SURPRISE ATTACK! First action will be in the CM/Posse's favor!
Brandon motions everyone to clear, as he prepares to throw a grenade at the stumbling group of marines.

Roll for Throwing Accuracy: 50% (Brandon is neutral for throwing accuracy, which is a dexterity skill i guess. 50 and below to get all 5, 51 to 60 to get 4 of them, 61 to 70 to get 3 of them, 71 to 80 to get 2 of them, 81 to 90 to get only one of them, and 91 to 100 to get neither of them)
Roll: 58
The grenade explodes on Allen, Zach, Dale, and Seiverd, killing those four. The humvee tanks a bit of damage. (2 actions left for blindness)

YOUR SIDE:
Angela
[*]HP: 100/100
[*]AP: 30/50 (50% damage reduction)
[*]Equipped Weapon: AK47 (2330/120 7.62 rounds)
[*]Holstered: Golden Desert Eagle (99/45 .50 rounds)

CM Bodyguard 1
  • HP: 100/100
  • AP: 50/50 [b](50% damage reduction)[/b]
  • Equipped Weapon: AK47 (2330/120 7.62 rounds)
  • Holstered: FN FiveSeven (2020/100 5.7 rounds)
[*]
CM Bodyguard 2 
[*]HP: 100/100
[*]AP: 50/50 [b](50% damage reduction)[/b]
[*]Equipped Weapon: AK47 (2330/120 7.62 rounds)
[*]Holstered: FN FiveSeven (2020/100 5.7 rounds)

CM Bodyguard 3 
  • HP: 100/100
  • AP: 50/50 [b](50% damage reduction)[/b]
  • Equipped Weapon: AK47 (2330/120 7.62 rounds)
  • Holstered: FN FiveSeven (2020/100 5.7 rounds)
[*]
Brandon:
[*]HP: 150/150
[*]AP: 100/100 [b](50% damage reduction)[/b]
[*]Equipped Weapon: M4A1 (3030/120 5.56 rounds)
[*]Holstered: Colt Python (66/18 .357 rounds)
[*]Inventory: 2 Frag Grenades

White Sarge 
[*]HP: 100/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon: M4A1 (3030/120 5.56 rounds)
[*]Holstered: USP (1212/90 .45 ACP rounds)
[*]Inventory: 4 Flashbangs

Black Marine
[*]HP: 100/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon: XM1014 (88/40 .12 gauge shells)
[*]Holstered: USP (1212/90 .45 ACP rounds)
[*]Inventory: 7 Medipacks

MILITARY:
Corporal (BLINDED; 3 actions until unblinded)
[*]HP: 100/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon: M16 (?25/? 5.56 shells)
[*]Holstered: ?
[*]Inventory: ?

"Allen"
[*]HP: 0/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon: Remains of a M4A1 (unusable)
[*]Holstered: ?
[*]Inventory: ?

"Zachary"
[*]HP: 0/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon: Remains of a M16 (unusable)
[*]Holstered: ?
[*]Inventory: ?

"Dale"
[*]HP: 0/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon: Remains of a M4A1 (?30/? 5.56 shells)
[*]Holstered: ?
[*]Inventory: ?

"Seiverd"
[*]HP: 0/100
[*]AP: 75/75 [b](50% damage reduction)[/b]
[*]Equipped Weapon:  Remains of a Mossberg 500 (unusable)
[*]Holstered: ?
[*]Inventory: ?

Sarge
[*]HP: 150/150
[*]AP: 100/100 [b](50% damage reduction)[/b]
[*]Equipped Weapon: MP5 (?30/? 5.7 rounds)
[*]Holstered: ?
[*]Inventory: ?

Mechanic
  • HP: 30/30
  • AP: 0/0
  • Equipped Weapon: Power Drill (basically a weaker version of a chainsaw)
  • Holstered: A bunch of tools
[*]
The Sarge is rushing for the humvee to turn on the radio and request backup.

The Corporal is stumbling around.

The Mechanic dropped everything he had and hid... somewhere.

Considering the Sarge to be the biggest threat currently, everyone guns him down until they are out of bullets. The humvee tanked less damage than it did from the grenade. The Sarge eventually dies, but the gunfire had a second-long debut on the radio, confusing whoever is on the other side. (1 action left)

A 6-star Police Priority Rating (every single cop, FBI, SWAT, and Marine are tryna capture or kill you all) will come in the next update unless you find a way to halt it completely.

As Angela walks down to the garage to KO the Corporal, the Mechanic ambushes her with the Power Drill!

Roll for Damage: 50% (Angela's total HP is 100. Power drill does 2 damage per hit. Roll 50 to kill her in the most hilarious way possible. 51 and above to re-roll)
Roll: 93
Roll: 72
Roll: 81 (stop blueballing me http://www.roll-dice-online.com)
Roll: 33
Angela's HP: 34/100

Angela stabs the Mechanic with her military knife, killing him.
Mechanic's HP: 0/30

The Corporal is no longer blinded! He prepares to man the humvee's machine gun!

Everyone manages to gun the Corporal down however.

The garage is now open. Brandon takes control of the humvee. The Black Marine heals Angela again, then hops on the humvee, taking the seat closest to the machine gun turret. The White Sarge takes Brandon's car. Angela and her bodyguards take the CM van. Now everyone is going to Payson, everyone has walkie-talkies with them, but the threat of the Marines is very fear-striking.

NEW MISSION OBJECTIVE: The humvee must not be destroyed.
(01-14-2018, 04:31 PM)Skeletal¹²³™ Wrote: i changed my mind
get out of the bedroom and make some tea and a cup of coffee so we don't leave these guys waiting.
then uhhh keep exploring i guess.
[*]

Borislav makes the tea and coffee for the family. 

He notices a couple hidden guns tucked into the sofa, but quickly shifts eyes away from them.

He keeps exploring the house, finding a framed picture of the young men with some girls. One of the girls looks similar to the older brother.

Below it inscribes

Jarret with Amber, Aaron with Angela
May our sister Amber rest in Peace,
and May God help Angela in Germany.

A torn Russian Bratva outfit is left hanging on the wall. An ushanka hovers over it. Another monument to the family's victory. 

And a banner for Brighton Beach University, that cursed institution where things went south fast....

Although there were some interesting things found, nothing captivated Borislav like seeing Boris Kolashkev's Golden AK47 in the safe and the Russian Bratva outfit.
This post was last modified: 01-15-2018, 07:52 PM by The Hoff. Edit Reason: cleaned up formatting
BL_ID: 42057

hello. if you happened to come back to this dead forum to re-read my forum games, i.e. The Vigilante, Infinity Tower, Criminal Business (for nostalgia?), you are out of luck. I saved each game to my computer in PDF form. Needless to say, these forum games are probably deleted. However, if you pm me on Discord (Oh shit, he#4107), I might be able to give them to you.

Why?
1. too much references to stuff close IRL friends or family will understand.
2. shit writing
3. a few things in CB prob put me on a list

So yeah.


Messages In This Thread
Criminal Business - by The Hoff - 08-14-2017, 11:08 PM
RE: Criminal Business [Diplomacy] - by The Hoff - 09-14-2017, 09:38 PM
RE: Criminal Business [Diplomacy] - by Communism - 09-14-2017, 08:38 PM
RE: Criminal Business [Diplomacy] - by The Hoff - 09-15-2017, 06:02 PM
RE: Criminal Business [Diplomacy] - by Communism - 09-15-2017, 08:30 PM
RE: Criminal Business [Diplomacy] - by The Hoff - 09-15-2017, 11:37 PM
RE: Criminal Business [Diplomacy] - by Communism - 09-17-2017, 02:13 PM
RE: Criminal Business [Diplomacy] - by The Hoff - 09-19-2017, 09:18 PM
RE: Criminal Business [Diplomacy] - by The Hoff - 09-22-2017, 10:15 AM
RE: Criminal Business [Diplomacy] - by Communism - 09-22-2017, 05:55 PM
RE: Criminal Business [Diplomacy] - by The Hoff - 09-23-2017, 01:01 AM
RE: Criminal Business - by Skeletal¹²³™ - 01-07-2018, 12:12 PM
RE: Criminal Business - by Communism - 01-07-2018, 01:26 PM
RE: Criminal Business - by The Hoff - 01-07-2018, 03:18 PM
RE: Criminal Business - by Communism - 01-07-2018, 05:29 PM
RE: Criminal Business - by The Hoff - 01-08-2018, 12:56 PM
RE: Criminal Business - by Communism - 01-08-2018, 01:02 PM
RE: Criminal Business - by The Hoff - 01-08-2018, 01:39 PM
RE: Criminal Business - by Communism - 01-08-2018, 02:19 PM
RE: Criminal Business - by The Hoff - 01-09-2018, 06:08 PM
RE: Criminal Business - by Skeletal¹²³™ - 01-08-2018, 01:41 PM
RE: Criminal Business - by The Hoff - 01-08-2018, 07:04 PM
RE: Criminal Business [Capture the Humvee] - by The Hoff - 01-15-2018, 05:06 PM
RE: Criminal Business - by The Hoff - 06-22-2018, 10:08 PM

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