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		<title><![CDATA[Jailbreak - All Forums]]></title>
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			<title><![CDATA[Jailbreak Rules and Terms]]></title>
			<link>https://draked.me/forum/showthread.php?tid=19</link>
			<pubDate>Sun, 22 Jan 2017 04:24:06 +0000</pubDate>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/aQT5dnr.png" width="800" height="290" alt="[Image: aQT5dnr.png]" class="mycode_img" /><br />
<span style="font-size: x-large;" class="mycode_size">General Rules | Round Rules | Prisoner Rules | Guard Rules | Warden Rules | Staff Rules | <a href="https://draked.me/forum/showthread.php?tid=19&amp;pid=61#pid61" target="_blank" class="mycode_url">Terms</a></span><br />
</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">(Latest updates -- 3/24/19: Added P1c | 10/15/17: Added 9, 11b | 9/16/17: Added P6c, W3b | 9/2/17: Added staff rules section | 8/7/17: Edited R6a, P2a, G11; Changed G10a to G12)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">General Rules </span></span><br />
<span style="font-weight: bold;" class="mycode_b">1. </span>Do not spam anything that can be spammed (chat, events, etc.).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Do not ask for a server rank, this includes VIP. If you are interested in joining our staff team you can apply <a href="http://draked.me/forum/forumdisplay.php?fid=7" target="_blank" class="mycode_url">here</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Do not advertise other servers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. </span>Do not scam others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5. </span>Do not avoid any kind of staff punishment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6. </span>If a staff member asks you to stop doing something, stop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Do not use exploits of any kind.<br />
<span style="font-weight: bold;" class="mycode_b">    7a.</span> Any loophole you find in the rules is automatically invalid. You will be banned if you try to abuse any.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8.</span> Don't be a dick.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9.</span> Do not send porn.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Round Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">R1.</span> Do not intentionally delay the round.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R2.</span> Do not use your in-game money to influence the round in any way.<br />
    <span style="font-weight: bold;" class="mycode_b">R2a.</span> This doesn't include the Warden offering monetary rewards for winning games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R3. </span>Teamkilling is not allowed unless it is part of a Warden's game or the first round.<br />
  <span style="font-weight: bold;" class="mycode_b">  R3a. </span>Guards may not suicide or make themselves die on purpose. The only exception to this is if you absolutely have to leave for the round or if participating in a last request.<br />
   <span style="font-weight: bold;" class="mycode_b"> R3b.</span> The Warden may not order Guards to die or kill Guards on purpose. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">R4. </span>Giving information to others that they wouldn't know because you are dead is not allowed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R5.</span> If the Warden dies, it's a freeday.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R6.</span> Doing anything that provides an unfair advantage during a last request is forbidden.<br />
<span style="font-weight: bold;" class="mycode_b">    R6a.</span> Examples: Leaving the area and staking an ambush, picking up items that aren't involved in the LR.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Prisoner Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">P1.</span> A Prisoner can be killed if they do things that are considered auto-rebel (AR). These things include:<br />
    <span style="font-weight: bold;" class="mycode_b">P1a.</span> Killing a Guard or the Warden, unless part of a last request.<br />
    <span style="font-weight: bold;" class="mycode_b">P1b. </span>Entering a restricted area (vents, areas marked by red lines, the armory) or attempting to leave the prison.<br />
    <span style="font-weight: bold;" class="mycode_b">P1c. </span>Leaving cells before 9:00 unless ordered to do so by the Warden or it is a freeday.<br />
    <span style="font-weight: bold;" class="mycode_b">P1d. </span>Disobeying, detouring from, or excessively delaying doing a Warden order. Prisoners may safely refuse invalid orders without being considered a rebel.<br />
    <span style="font-weight: bold;" class="mycode_b">P1e.</span> Losing a game or last request.<br />
    <span style="font-weight: bold;" class="mycode_b">P1f. </span>Doing something declared by the Warden to be auto-rebel.<br />
   <span style="font-weight: bold;" class="mycode_b"> P1g.</span> Having items other than fists in their inventory, unless it is part of a Warden's game or a last request. A kindly Guard may allow you the chance to drop your items, with no consequence to you or him.<br />
    <span style="font-weight: bold;" class="mycode_b">P1h.</span> Cheating or running away during a last request.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P2.</span> Prisoners may not be killed for following implied, nonverbal orders given by the Warden.<br />
   <span style="font-weight: bold;" class="mycode_b"> P2a.</span> Example: If the Warden says "we are going to the pit, follow me", walks to the pit, and places a point inside the pit, Prisoners may safely stack on the point rather than continuing to follow the Warden.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P3.</span> Prisoners must always follow orders given to "Prisoners" even if the Warden chooses to call them something else.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P4. </span>Prisoners may refuse to participate in opinionated games. Opinionated games are defined in the terms below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P5.</span> The final Prisoner is exempt from the Warden's auto-rebels and may safely /LR if not actively rebelling.<br />
   <span style="font-weight: bold;" class="mycode_b">P5a. </span>This rule also applies to any Prisoner that is the last non-rebel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P6</span>. A Prisoner’s custom last request can only be played if the majority of the Guard team does not disapprove of it.<br />
    <span style="font-weight: bold;" class="mycode_b">P6a.</span> Custom last requests only last until the end of the round.<br />
    <span style="font-weight: bold;" class="mycode_b">P6b.</span> Custom last requests must be explained before being played.<br />
    <span style="font-weight: bold;" class="mycode_b">P6c.</span> Guards cannot change their decision to play a Custom /LR unless the rules of the /LR were changed.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Guard Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">G1.</span> Do not freekill. This is killing a Prisoner who has not disobeyed any orders or has not lost a game.<br />
    <span style="font-weight: bold;" class="mycode_b">G1a. </span>Do not freak out when you get freekilled. Ask your killer why, and use /a [message] to message a currently online staff member.<br />
   <span style="font-weight: bold;" class="mycode_b"> G1b.</span> Guards may not "guesskill", that is, kill Prisoners because they think the Prisoner may have done something considered AR.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G2.</span> Guards may not open or close the cell doors without the Warden's permission. Cell doors open automatically at 9:00.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G3. </span>Guards cannot camp inside the armory past 9:00 unless doing so is necessary to stop a rebellion. However, guarding entrances to the armory is encouraged.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G4.</span> Guards may not intentionally assist a Prisoner in rebellion by dropping their weapons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G5.</span> Guards must obey the Warden at all times unless doing so may result in their death.<br />
   <span style="font-weight: bold;" class="mycode_b"> G5a.</span> Do not play games without the Warden's permission (e.g. Russian Roulette).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G6. </span>Guards may not shoot into stacks, as it can accidentally kill innocent Prisoners.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G7.</span> Guards may not try to trick Prisoners into getting killed unless ordered to do so by the Warden.<br />
   <span style="font-weight: bold;" class="mycode_b"> G7a.</span> Example: Saying “lr jump” during freeze.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G8. </span>Guards and the Warden may not interfere in a last request they are not part of unless the Prisoner is a rebel, then they may kill him.<br />
    <span style="font-weight: bold;" class="mycode_b">G8a.</span> Accidentally killing Guards that are in the way of a deathmatch will not result in being considered a rebel.<br />
    <span style="font-weight: bold;" class="mycode_b">G8b.</span> Guards who are not participating in the /LR should move out of the way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G9.</span> The last Guard is allowed to kill all the Prisoners until there is one remaining.<br />
   <span style="font-weight: bold;" class="mycode_b"> G9a. </span>This does not apply to the Warden unless it is a freeday.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G10.</span> Guards may not item plant.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">G11.</span> Guards should attempt to prevent Prisoners from escaping whenever possible.<br />
  <span style="font-weight: bold;" class="mycode_b">G11a. </span>This does not apply during the first round.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">G12. </span>Guards may not stack nor go near Prisoners in a way that would warrant a possible riot.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Warden Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">W1.</span> Not giving any valid commands to the Prisoners before the cell doors open (9:00 at the latest) will result in a freeday.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W2.</span> The Warden may not trap the Prisoners in their cells for the majority of the round and should let them out of their cells by 8:00.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W3.</span> The Warden may not trick Prisoners by giving orders that could have several meanings.<br />
    <span style="font-weight: bold;" class="mycode_b">W3a.</span> Commands such as "jump" or "crouch" mean to do so continuously unless specified otherwise.<br />
    <span style="font-weight: bold;" class="mycode_b">W3b.</span> Misspellings cannot be used to trick Prisoners. (e.g. "Simeon says jump")<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W4.</span> Games played by the Warden must be clearly defined before being played, unless they are already defined in the terms.<br />
     <span style="font-weight: bold;" class="mycode_b">W4a.</span> The Warden must provide a warning at least 5 seconds before starting a game. (See W9c)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W5.</span> Do not intentionally give freedays or days that are guaranteed to lead to mass rebellion.<br />
    <span style="font-weight: bold;" class="mycode_b">W5a.</span> The only time this is allowed is if it is the first round.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W6.</span> Opposite days and any variation of it are forbidden.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W7.</span> Favoritism is not allowed. This is giving a Prisoner more or less of a chance to win for no reason.<br />
    <span style="font-weight: bold;" class="mycode_b">W7a.</span> Using /rollname is a viable alternative to choosing players.<br />
    <span style="font-weight: bold;" class="mycode_b">W7b.</span> If all Prisoners break an auto-rebel the Warden may roll for one Prisoner to survive and do their /LR.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W8. </span>The Warden may not force or prevent Prisoners from:<ul class="mycode_list">
</li>
<li>Chatting (cannot force chat outside of games)<br />
</li>
<li>Wearing certain items from the shop on their player.<br />
</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">W9. </span>The Warden must give Prisoners a chance to follow their orders.<br />
    <span style="font-weight: bold;" class="mycode_b">W9a.</span> For example, the Warden cannot set an invalid time to do a command, such as "x by 9:45" at 9:49, or "x by 9:45" at 9:43.<br />
    <span style="font-weight: bold;" class="mycode_b">W9b. </span>Changing game elements in a way that kills Prisoners with no opportunity for reaction is not allowed.<br />
    <span style="font-weight: bold;" class="mycode_b">W9c. </span>Wardens should give Prisoners <span style="font-weight: bold;" class="mycode_b">at least 5 seconds</span> to begin following their orders or to prepare for a game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W10.</span> The Warden must make his games fair for the Prisoners.<br />
    <span style="font-weight: bold;" class="mycode_b">W10a.</span> Skill-based games cannot intentionally kill more than half of the living Prisoners unless they start after 5:00.<br />
    <span style="font-weight: bold;" class="mycode_b">W10b.</span> Luck-based games cannot kill more than 1/4 of the living Prisoner team.<br />
    <span style="font-weight: bold;" class="mycode_b">W10c.</span> Games that involve choice must have clear and obvious outcomes, unless the outcome is predetermined in team chat.<br />
    <span style="font-weight: bold;" class="mycode_b">W10d.</span> Speed-based games that involve keybindable commands are fair (e.g. lr sit).<br />
    <span style="font-weight: bold;" class="mycode_b">W10e.</span> Death may not be a reward for any game.<br />
    <span style="font-weight: bold;" class="mycode_b">W10f. </span>Prisoners may not be expected to talk without breaking an existing auto-rebel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W11.</span> The Warden must assume that everybody has the default control scheme.<br />
    <span style="font-weight: bold;" class="mycode_b">W11a. </span>Example: Warden cannot restrict standing up then tell the Prisoners to sit, as those who do not have the key binded cannot do so without standing up.<br />
    <span style="font-weight: bold;" class="mycode_b">W11b. </span>If you are making Prisoners chat (example: FR/LR), all characters must be on the English language keyboard (example of invalid characters: ™, €, ©).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W12.</span> The Warden must turn off collision if some Prisoners cannot obey his order or survive his game due to collision.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W13. </span>The Warden is automatically the designated shooter in every game, unless they specify otherwise.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W14. </span>The Warden may not restrict Guards from using certain weapons outside of games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W15.</span> The Warden may not confuse prisoners with a command followed by an auto-rebel that represents the command.<br />
    <span style="font-weight: bold;" class="mycode_b">W15a.</span> The auto-rebel will become invalid, but the command that preceded the auto-rebel will stay valid.<br />
    <span style="font-weight: bold;" class="mycode_b">W15b. </span>Example: "Go to pool" then saying "Pool is auto-rebel (AR)" is invalid and prisoners will still have to go to the pool.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Staff Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">S1.</span> Be respectful of other players and staff.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">S2.</span> Staff must follow directives given by higher ranking staff members.<br />
    <span style="font-weight: bold;" class="mycode_b">S2a.</span> If two higher ranking staff members provide conflicting directives, follow the directive issued by the member of highest rank.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">S3.</span> Do not use staff powers to show off or intimidate players.<br />
    <span style="font-weight: bold;" class="mycode_b">S3a.</span> Examples: Banning someone as a joke, slaying &amp; reviving players for no reason, guard-banning players because they killed you, excessively warning players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">S4.</span> Do not revive Prisoners:<ul class="mycode_list">
</li>
<li>If they committed suicide.<br />
</li>
<li>If it has been a long time since their death. (e.g. more than 4 minutes)<br />
</li>
<li>If at least one /LR game has already concluded.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/aQT5dnr.png" width="800" height="290" alt="[Image: aQT5dnr.png]" class="mycode_img" /><br />
<span style="font-size: x-large;" class="mycode_size">General Rules | Round Rules | Prisoner Rules | Guard Rules | Warden Rules | Staff Rules | <a href="https://draked.me/forum/showthread.php?tid=19&amp;pid=61#pid61" target="_blank" class="mycode_url">Terms</a></span><br />
</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">(Latest updates -- 3/24/19: Added P1c | 10/15/17: Added 9, 11b | 9/16/17: Added P6c, W3b | 9/2/17: Added staff rules section | 8/7/17: Edited R6a, P2a, G11; Changed G10a to G12)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">General Rules </span></span><br />
<span style="font-weight: bold;" class="mycode_b">1. </span>Do not spam anything that can be spammed (chat, events, etc.).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. </span>Do not ask for a server rank, this includes VIP. If you are interested in joining our staff team you can apply <a href="http://draked.me/forum/forumdisplay.php?fid=7" target="_blank" class="mycode_url">here</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3.</span> Do not advertise other servers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. </span>Do not scam others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5. </span>Do not avoid any kind of staff punishment.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6. </span>If a staff member asks you to stop doing something, stop.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7.</span> Do not use exploits of any kind.<br />
<span style="font-weight: bold;" class="mycode_b">    7a.</span> Any loophole you find in the rules is automatically invalid. You will be banned if you try to abuse any.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8.</span> Don't be a dick.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9.</span> Do not send porn.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Round Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">R1.</span> Do not intentionally delay the round.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R2.</span> Do not use your in-game money to influence the round in any way.<br />
    <span style="font-weight: bold;" class="mycode_b">R2a.</span> This doesn't include the Warden offering monetary rewards for winning games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R3. </span>Teamkilling is not allowed unless it is part of a Warden's game or the first round.<br />
  <span style="font-weight: bold;" class="mycode_b">  R3a. </span>Guards may not suicide or make themselves die on purpose. The only exception to this is if you absolutely have to leave for the round or if participating in a last request.<br />
   <span style="font-weight: bold;" class="mycode_b"> R3b.</span> The Warden may not order Guards to die or kill Guards on purpose. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">R4. </span>Giving information to others that they wouldn't know because you are dead is not allowed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R5.</span> If the Warden dies, it's a freeday.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">R6.</span> Doing anything that provides an unfair advantage during a last request is forbidden.<br />
<span style="font-weight: bold;" class="mycode_b">    R6a.</span> Examples: Leaving the area and staking an ambush, picking up items that aren't involved in the LR.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Prisoner Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">P1.</span> A Prisoner can be killed if they do things that are considered auto-rebel (AR). These things include:<br />
    <span style="font-weight: bold;" class="mycode_b">P1a.</span> Killing a Guard or the Warden, unless part of a last request.<br />
    <span style="font-weight: bold;" class="mycode_b">P1b. </span>Entering a restricted area (vents, areas marked by red lines, the armory) or attempting to leave the prison.<br />
    <span style="font-weight: bold;" class="mycode_b">P1c. </span>Leaving cells before 9:00 unless ordered to do so by the Warden or it is a freeday.<br />
    <span style="font-weight: bold;" class="mycode_b">P1d. </span>Disobeying, detouring from, or excessively delaying doing a Warden order. Prisoners may safely refuse invalid orders without being considered a rebel.<br />
    <span style="font-weight: bold;" class="mycode_b">P1e.</span> Losing a game or last request.<br />
    <span style="font-weight: bold;" class="mycode_b">P1f. </span>Doing something declared by the Warden to be auto-rebel.<br />
   <span style="font-weight: bold;" class="mycode_b"> P1g.</span> Having items other than fists in their inventory, unless it is part of a Warden's game or a last request. A kindly Guard may allow you the chance to drop your items, with no consequence to you or him.<br />
    <span style="font-weight: bold;" class="mycode_b">P1h.</span> Cheating or running away during a last request.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P2.</span> Prisoners may not be killed for following implied, nonverbal orders given by the Warden.<br />
   <span style="font-weight: bold;" class="mycode_b"> P2a.</span> Example: If the Warden says "we are going to the pit, follow me", walks to the pit, and places a point inside the pit, Prisoners may safely stack on the point rather than continuing to follow the Warden.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">P3.</span> Prisoners must always follow orders given to "Prisoners" even if the Warden chooses to call them something else.<br />
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<span style="font-weight: bold;" class="mycode_b">P4. </span>Prisoners may refuse to participate in opinionated games. Opinionated games are defined in the terms below.<br />
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<span style="font-weight: bold;" class="mycode_b">P5.</span> The final Prisoner is exempt from the Warden's auto-rebels and may safely /LR if not actively rebelling.<br />
   <span style="font-weight: bold;" class="mycode_b">P5a. </span>This rule also applies to any Prisoner that is the last non-rebel.<br />
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<span style="font-weight: bold;" class="mycode_b">P6</span>. A Prisoner’s custom last request can only be played if the majority of the Guard team does not disapprove of it.<br />
    <span style="font-weight: bold;" class="mycode_b">P6a.</span> Custom last requests only last until the end of the round.<br />
    <span style="font-weight: bold;" class="mycode_b">P6b.</span> Custom last requests must be explained before being played.<br />
    <span style="font-weight: bold;" class="mycode_b">P6c.</span> Guards cannot change their decision to play a Custom /LR unless the rules of the /LR were changed.<br />
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<hr class="mycode_hr" />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Guard Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">G1.</span> Do not freekill. This is killing a Prisoner who has not disobeyed any orders or has not lost a game.<br />
    <span style="font-weight: bold;" class="mycode_b">G1a. </span>Do not freak out when you get freekilled. Ask your killer why, and use /a [message] to message a currently online staff member.<br />
   <span style="font-weight: bold;" class="mycode_b"> G1b.</span> Guards may not "guesskill", that is, kill Prisoners because they think the Prisoner may have done something considered AR.<br />
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<span style="font-weight: bold;" class="mycode_b">G2.</span> Guards may not open or close the cell doors without the Warden's permission. Cell doors open automatically at 9:00.<br />
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<span style="font-weight: bold;" class="mycode_b">G3. </span>Guards cannot camp inside the armory past 9:00 unless doing so is necessary to stop a rebellion. However, guarding entrances to the armory is encouraged.<br />
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<span style="font-weight: bold;" class="mycode_b">G4.</span> Guards may not intentionally assist a Prisoner in rebellion by dropping their weapons.<br />
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<span style="font-weight: bold;" class="mycode_b">G5.</span> Guards must obey the Warden at all times unless doing so may result in their death.<br />
   <span style="font-weight: bold;" class="mycode_b"> G5a.</span> Do not play games without the Warden's permission (e.g. Russian Roulette).<br />
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<span style="font-weight: bold;" class="mycode_b">G6. </span>Guards may not shoot into stacks, as it can accidentally kill innocent Prisoners.<br />
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<span style="font-weight: bold;" class="mycode_b">G7.</span> Guards may not try to trick Prisoners into getting killed unless ordered to do so by the Warden.<br />
   <span style="font-weight: bold;" class="mycode_b"> G7a.</span> Example: Saying “lr jump” during freeze.<br />
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<span style="font-weight: bold;" class="mycode_b">G8. </span>Guards and the Warden may not interfere in a last request they are not part of unless the Prisoner is a rebel, then they may kill him.<br />
    <span style="font-weight: bold;" class="mycode_b">G8a.</span> Accidentally killing Guards that are in the way of a deathmatch will not result in being considered a rebel.<br />
    <span style="font-weight: bold;" class="mycode_b">G8b.</span> Guards who are not participating in the /LR should move out of the way.<br />
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<span style="font-weight: bold;" class="mycode_b">G9.</span> The last Guard is allowed to kill all the Prisoners until there is one remaining.<br />
   <span style="font-weight: bold;" class="mycode_b"> G9a. </span>This does not apply to the Warden unless it is a freeday.<br />
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<span style="font-weight: bold;" class="mycode_b">G10.</span> Guards may not item plant.<br />
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<span style="font-weight: bold;" class="mycode_b">G11.</span> Guards should attempt to prevent Prisoners from escaping whenever possible.<br />
  <span style="font-weight: bold;" class="mycode_b">G11a. </span>This does not apply during the first round.<br />
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<span style="font-weight: bold;" class="mycode_b">G12. </span>Guards may not stack nor go near Prisoners in a way that would warrant a possible riot.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Warden Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">W1.</span> Not giving any valid commands to the Prisoners before the cell doors open (9:00 at the latest) will result in a freeday.<br />
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<span style="font-weight: bold;" class="mycode_b">W2.</span> The Warden may not trap the Prisoners in their cells for the majority of the round and should let them out of their cells by 8:00.<br />
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<span style="font-weight: bold;" class="mycode_b">W3.</span> The Warden may not trick Prisoners by giving orders that could have several meanings.<br />
    <span style="font-weight: bold;" class="mycode_b">W3a.</span> Commands such as "jump" or "crouch" mean to do so continuously unless specified otherwise.<br />
    <span style="font-weight: bold;" class="mycode_b">W3b.</span> Misspellings cannot be used to trick Prisoners. (e.g. "Simeon says jump")<br />
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<span style="font-weight: bold;" class="mycode_b">W4.</span> Games played by the Warden must be clearly defined before being played, unless they are already defined in the terms.<br />
     <span style="font-weight: bold;" class="mycode_b">W4a.</span> The Warden must provide a warning at least 5 seconds before starting a game. (See W9c)<br />
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<span style="font-weight: bold;" class="mycode_b">W5.</span> Do not intentionally give freedays or days that are guaranteed to lead to mass rebellion.<br />
    <span style="font-weight: bold;" class="mycode_b">W5a.</span> The only time this is allowed is if it is the first round.<br />
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<span style="font-weight: bold;" class="mycode_b">W6.</span> Opposite days and any variation of it are forbidden.<br />
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<span style="font-weight: bold;" class="mycode_b">W7.</span> Favoritism is not allowed. This is giving a Prisoner more or less of a chance to win for no reason.<br />
    <span style="font-weight: bold;" class="mycode_b">W7a.</span> Using /rollname is a viable alternative to choosing players.<br />
    <span style="font-weight: bold;" class="mycode_b">W7b.</span> If all Prisoners break an auto-rebel the Warden may roll for one Prisoner to survive and do their /LR.<br />
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<span style="font-weight: bold;" class="mycode_b">W8. </span>The Warden may not force or prevent Prisoners from:<ul class="mycode_list">
</li>
<li>Chatting (cannot force chat outside of games)<br />
</li>
<li>Wearing certain items from the shop on their player.<br />
</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">W9. </span>The Warden must give Prisoners a chance to follow their orders.<br />
    <span style="font-weight: bold;" class="mycode_b">W9a.</span> For example, the Warden cannot set an invalid time to do a command, such as "x by 9:45" at 9:49, or "x by 9:45" at 9:43.<br />
    <span style="font-weight: bold;" class="mycode_b">W9b. </span>Changing game elements in a way that kills Prisoners with no opportunity for reaction is not allowed.<br />
    <span style="font-weight: bold;" class="mycode_b">W9c. </span>Wardens should give Prisoners <span style="font-weight: bold;" class="mycode_b">at least 5 seconds</span> to begin following their orders or to prepare for a game.<br />
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<span style="font-weight: bold;" class="mycode_b">W10.</span> The Warden must make his games fair for the Prisoners.<br />
    <span style="font-weight: bold;" class="mycode_b">W10a.</span> Skill-based games cannot intentionally kill more than half of the living Prisoners unless they start after 5:00.<br />
    <span style="font-weight: bold;" class="mycode_b">W10b.</span> Luck-based games cannot kill more than 1/4 of the living Prisoner team.<br />
    <span style="font-weight: bold;" class="mycode_b">W10c.</span> Games that involve choice must have clear and obvious outcomes, unless the outcome is predetermined in team chat.<br />
    <span style="font-weight: bold;" class="mycode_b">W10d.</span> Speed-based games that involve keybindable commands are fair (e.g. lr sit).<br />
    <span style="font-weight: bold;" class="mycode_b">W10e.</span> Death may not be a reward for any game.<br />
    <span style="font-weight: bold;" class="mycode_b">W10f. </span>Prisoners may not be expected to talk without breaking an existing auto-rebel.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W11.</span> The Warden must assume that everybody has the default control scheme.<br />
    <span style="font-weight: bold;" class="mycode_b">W11a. </span>Example: Warden cannot restrict standing up then tell the Prisoners to sit, as those who do not have the key binded cannot do so without standing up.<br />
    <span style="font-weight: bold;" class="mycode_b">W11b. </span>If you are making Prisoners chat (example: FR/LR), all characters must be on the English language keyboard (example of invalid characters: ™, €, ©).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">W12.</span> The Warden must turn off collision if some Prisoners cannot obey his order or survive his game due to collision.<br />
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<span style="font-weight: bold;" class="mycode_b">W13. </span>The Warden is automatically the designated shooter in every game, unless they specify otherwise.<br />
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<span style="font-weight: bold;" class="mycode_b">W14. </span>The Warden may not restrict Guards from using certain weapons outside of games.<br />
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<span style="font-weight: bold;" class="mycode_b">W15.</span> The Warden may not confuse prisoners with a command followed by an auto-rebel that represents the command.<br />
    <span style="font-weight: bold;" class="mycode_b">W15a.</span> The auto-rebel will become invalid, but the command that preceded the auto-rebel will stay valid.<br />
    <span style="font-weight: bold;" class="mycode_b">W15b. </span>Example: "Go to pool" then saying "Pool is auto-rebel (AR)" is invalid and prisoners will still have to go to the pool.<br />
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<hr class="mycode_hr" />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Staff Rules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">S1.</span> Be respectful of other players and staff.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">S2.</span> Staff must follow directives given by higher ranking staff members.<br />
    <span style="font-weight: bold;" class="mycode_b">S2a.</span> If two higher ranking staff members provide conflicting directives, follow the directive issued by the member of highest rank.<br />
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<span style="font-weight: bold;" class="mycode_b">S3.</span> Do not use staff powers to show off or intimidate players.<br />
    <span style="font-weight: bold;" class="mycode_b">S3a.</span> Examples: Banning someone as a joke, slaying &amp; reviving players for no reason, guard-banning players because they killed you, excessively warning players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">S4.</span> Do not revive Prisoners:<ul class="mycode_list">
</li>
<li>If they committed suicide.<br />
</li>
<li>If it has been a long time since their death. (e.g. more than 4 minutes)<br />
</li>
<li>If at least one /LR game has already concluded.<br />
</li></ul>
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