Jailbreak

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Although you wardens can use /idea for some nifty suggestions, I'd like to hear of any more original ideas you wardens have, either that are experimental or that have received good attention!

Ones that I always see working are those that involve associating prisoners with other things (for example, slugs) and basing a small portion of the round on that.
The main two games I sometimes do:

Exploding tables trivia: I ask a question then roll a person. The person has 3 chances (usually) to answer the question. If he fails to answer it, delays, or someone else tells it, I press the button to explode the tables. If he is right, I go to the next question.
ARS needed for this game:
floor ar (once on tables)
benches ar (once on tables)
switching tables ar (once each table has atleast one person on it. Only do this if you are willing to press the button again if an empty table explodes)
jumping ar (so they can't avoid death and/or launch into the area with the button)

Pacman: I exclusively play this on Gefangnis, although its possible in Desert. Imagine Sharks and Minnows but on land. So I pick a sizable area with certain-colored lines (usually white): bball court in Gefangnis/track in Desert and Gefangnis. I roll a few guards as "ghosts" to try to kill as much prisoners up until a death limit or time limit is reached ONLY WITH BATONS.
ARS needed for this game:
any area but white/insert-certain-color lines ar (after all, in the classic playground game of Pac-Man, not the video game, you have to walk on some lines, and can't leave them)
jumping ar (so they can't jump over the 'ghosts' or jump from one white line to another)

NOTE: For Pac-Man, do /spc 0 with high playercounts so there won't be 'traffic jams'. You may /spc 1 once there are few prisoners left.
(02-03-2017, 06:31 PM)The Hoff Wrote: [ -> ]-snip-

That Pacman one is pretty neat, I remember playing it in one of your rounds