01-26-2017, 08:35 PM -
Make a map for the server!
You can create a map in singleplayer/internet and then send us the .bls after you are finished.
Server Setup
Download the server's bricks here.
Server's colorset is Trueno's Original Colorset.
Events: VCE and setPlayerTransform. Do NOT use addItem
Update 4/19/17:
Download a Blockland installation specifically for Jailbreak here.
For more information view the announcement thread.
Do not waste your time building a map unless you are really good at it. If the map is not as good or better than the maps currently on the server it will not be accepted. I do not want to waste anyone's time so please be sure you are up to the task.
Map Guidelines
I've made some fake Jailbreak events to aid you in your maps here
You should use these fake events so they are loaded on Jailbreak. I highly recommend using the input events if you don't want a certain team using the buttons.
Events - Inputs
onActivateGuard - Guards/Warden can only activate the brick
onActivateWarden - Warden can only activate the brick
onActivatePrisoner - Prisoners can only activate the brick
Events - Player
log - String -> Example: "activated falling tiles" -- This just puts stuff in the logging, makes it easier for us to find out who activates what
+ Use this on cell doors, games, etc.
SetInHoloDeck - Bool (true/false)
+ Only use this event if you plant to make a holodeck. This is an advanced event using zones, please only use this if you know what you are doing.
Events - Brick
setPrisonerOutfits - list: normal, split
+ Simply splits the prisoners into 2 teams, or unsplits them.
triggerEnterZone - For holodeck events (1 or 0)
+ Only use this event if you plant to make a holodeck. This is an advanced event using zones, please only use this if you know what you are doing.
activateBrick - Simply calls onActivate based on who is processing the event (such as doing onPlayerTouch)
setPlayerCollision - Bool (true/false)
+ Force sets player collision, I recommend having this activated with onActivateGuard or onActivateWarden
You can create a map in singleplayer/internet and then send us the .bls after you are finished.
Server Setup
Download the server's bricks here.
Server's colorset is Trueno's Original Colorset.
Events: VCE and setPlayerTransform. Do NOT use addItem
Update 4/19/17:
Download a Blockland installation specifically for Jailbreak here.
For more information view the announcement thread.
Do not waste your time building a map unless you are really good at it. If the map is not as good or better than the maps currently on the server it will not be accepted. I do not want to waste anyone's time so please be sure you are up to the task.
Map Guidelines
- 20 cells, not more, not less.
- One or two of the cells can have a secret exit.
- Do not hide or spawn weapons we'll do that. (You're welcome to indicate places that you'd like there to be a weapon though but don't spawn them!)
- Spawns will be placed by us. (Just have a spot in each cell where one would fit. As well as a spot in the guard spawn room)
- Games, the map has to have some games on it for people to play.
- A pool with diving boards.
- The map must have an exterior. You don't have to be able to go outside, but it must have windows that can see some terrain or something. (What I mean by this is that I don't want a large gray box for a prison that looks terrible.)
- A cafeteria.
- A guard spawn room that is close enough to the cells.
- Guard spawn must have an area where we can spawn weapons.
- Cells must have a bed and a toilet in it. (You can have other stuff but at least those)
- The part of the cell door that opens must be called Cell_Door. (If your doors "slide" open like JB_Desert name the other part that you want to become visible when the other part becomes invisible Cell_Door2)
- An area for cell open/close doors (We'll make the buttons but there needs to be a spot)
- Try your best to not have a way to escape the actual build (Invisible bricks around, whatever.)
- Healing room or area.
- Please try to limit the brick count to 100,000 bricks
- Use the brick naming convention of MAPNAME_BRICKNAME to avoid cross-map conflicts
I've made some fake Jailbreak events to aid you in your maps here
You should use these fake events so they are loaded on Jailbreak. I highly recommend using the input events if you don't want a certain team using the buttons.
Events - Inputs
onActivateGuard - Guards/Warden can only activate the brick
onActivateWarden - Warden can only activate the brick
onActivatePrisoner - Prisoners can only activate the brick
Events - Player
log - String -> Example: "activated falling tiles" -- This just puts stuff in the logging, makes it easier for us to find out who activates what
+ Use this on cell doors, games, etc.
SetInHoloDeck - Bool (true/false)
+ Only use this event if you plant to make a holodeck. This is an advanced event using zones, please only use this if you know what you are doing.
Events - Brick
setPrisonerOutfits - list: normal, split
+ Simply splits the prisoners into 2 teams, or unsplits them.
triggerEnterZone - For holodeck events (1 or 0)
+ Only use this event if you plant to make a holodeck. This is an advanced event using zones, please only use this if you know what you are doing.
activateBrick - Simply calls onActivate based on who is processing the event (such as doing onPlayerTouch)
setPlayerCollision - Bool (true/false)
+ Force sets player collision, I recommend having this activated with onActivateGuard or onActivateWarden
This post was last modified: 04-19-2017, 02:15 PM by Ostinyo.